Sunday, October 18, 2009

Low Price Madden NFL 10


I'm a long time Madden player(purchased every one since 2000) and I have to say this years is graphically the best ever. That being said, i'm not going to buy next years because it is so frustrating to play. Not only do you have to deal with players that do things that peewee league players would do, there's also the ball and players going through other players, and the very predictable computer play.Get more detail about Madden NFL 10.

Save Metal Gear Solid 4: Guns of the Patriots


I dont have much words to express the amaziness of this game, you just have to have it if you have a PS3. And beside that is one of the few 1080p games Get more detail about Metal Gear Solid 4: Guns of the Patriots.

Discount NBA 2K10


NBA 2k10 is no where near as good as 2k9 was. Here is a list of gameplay problems/reasons on why you should not drop 60 bucks on this game...
1-There is 2-3 second lag during online games
2-The x button is way too sensitive on passes, and most of these passes seem to go carelessly out of bounds for no apparent reason.
3-Framerate issues
4-The player ratings are way off.
5-The sounds of the game are way off also. When the home team scores the crowd doesnt react right away. Only about 10 seconds later when you've already dribbled the ball up the court does the crowd cheer.
6-There is no way to set rotations and starting lineups for online games like you were able to in 2k9.
7-Lebron, Howard, Kobe, and Yao are as exploitable as ever and its next to impossible to stop em.
8-The 2k network goes down 2 to 3 times a day and does not allow you to connect to games.
9-The in-game menus are confusing making it hard to remember where everything is.
10-Need I go on.

I just wish someone would have wrote this review before I decided to go and spend $[...] on this game. Hopefully I can sell it back and get live 2010 instead. If not I'll just continue to play 2k9. Get more detail about NBA 2K10.

Cheapest Batman: Arkham Asylum


I came into this game expecting it to be good. Plus the fact you can play as Batman was very cool. And I was not disappointed.
The GRPAHICS-Beautiful, except you play most of the game using Bat-vision which makes about every level the exact same looking. But once you take the Bat-vision off, wow, all the areas and graphics are great. And Batman couldn't look better. The bosses look great also, nice and big.
The GAMEPLAY-Very fun. It's basically Metal Gear dressed up as Batman. And the fighting is very easy and once you get a hang of it, is really fun. You use a lot of Batmans gadgets which are cool, except for a couple that really don't do much of anything. But the gameplay is fun, you can hang upside down and take a guy out.
OVERALL-A very cool Batman game that no Batman fan can pass up. It's fun and worth every penny.Get more detail about Batman: Arkham Asylum.

Cheap Uncharted: Drake's Fortune


This game was one of my first true loves of the newest generations. The story and characters jumped from the screen with such life and reality. Although some of the plot points with treasures are more sci-fi these characters are always grounded in reality. The graphics in this game are amazing to this day; I can't wait to see how Uncharted 2 looks. The game play is some of the best 3rd person shooter action I've ever played. Jumping from cliff to cliff is amazing. Then jump behind cover to shoot some bad guys. This is an Indiana Jones genre game, but does better than any Indy game I've ever played. I've beat this game three times, and it never got dull. Simply one of the best games of all time. Every adventure has a beginning and this franchise gets started with a blast.

Presentation- This game has an overall great feel to it. The cut scenes draw you in and you really connect to Drake and his plights. The menus are great the music is extraordinary, and the feel of the game has the tone of a million dollar movie.
4.5/5

Graphics- This is top notch even in today's standards being three years old. Some of the best cut scenes only beaten by Metal Gear Solid 4.
5/5

Game play- This game has some great 3rd person cover systems along with beautiful cliff jumping. There are some problems with the strength of the enemies though. They tend to take too many hits. Also I would like to hold more than two weapons. I wish it had a ring system like Resistance. The boat scenes are a little annoying, but it is a nice variety. The lack of a health bar is nice; it takes into account hits in a row like Resistance 2 or Call of Duty.
4/5

Story- The story is engrossing and one of the best adventure stories ever told. The characters come alive and show a reality that few games can reproduce.
5/5

Lasting Appeal- I've beaten this game three times and I still love it. The characters, treasures, and action are amazing. I treasure this game.
5/5

Rating 4.7/5
Get more detail about Uncharted: Drake's Fortune.

Buying Demon's Souls


An action-RPG that prides itself on its difficulty, Demon's Souls is not a game for the faint-hearted. However, for a player willing to overcome a few hardships, Demon's Souls is a well-made, well-executed, highly enjoyable game.

Demon's Souls' basic gameplay is hack-and-slash similar to The Legend of Zelda or Kingdom Hearts, i.e. you swing your sword, block with your shield, roll, dodge, and so on. However, Demon's Souls has much higher stakes - your character can die in 2 or 3 hits, for one. Enemies telegraph attacks well enough, and are generally as weak as you are in health terms, so it's at least fair in that regard. It's less that the game is hard directly, and more that the game is unforgiving of carelessness; charging at an enemy as though they can be easily dispatched, like you would in most action games, usually ends up with your death.

There's a fairly wide level of customization available in terms of gameplay choices, though. Souls are the game's currency, and are obtained from every enemy defeated. They are used to buy stat upgrades, spells, weapons, armor, and items. In essence, you have a fairly wide set of choices available in terms of how you play the game - as a direct fighter, as a lightly-equipped archer, or as a supporting magic-user. Your class influences your starting stats, but there are very few class-based limitations in terms of equipment and spells. As long as you've upgraded your stats to the right level, you can use almost anything.

There is some difference in terms of what weapons are used, so there's at least a lot of diversity in terms of your character's development. In addition to enemy weaknesses, the weapons in the game also take how the weapon is used into account. Most directly, walls and corridors will make it impossible to swing a weapon - a problem if you're using a giant sword and can't get the room necessary to swing it. Generally, stabbing weapons like spears and rapiers are useful in close-range areas, while the giant swings of greatswords and polearms are useful in wide-open areas. It's possible to wield weapons one-handed or two-handed; it's also possible to dual wield weapons, to varying levels of effectiveness. The two kinds of ranged weapon are bows and crossbows: the former can be aimed manually, but requires two hands, while the latter must be locked on automatically, but can be used with a shield.

Death in Demon's Souls is frequent, and comes with a few penalties. Upon death you become a ghost, with only 50% of your normal HP (though this is raised to 75% by an item found early on, which is much more tolerable). When you die, you lose all your current souls (but not items or abilities), but if you can get back to the spot you died in and touch your body, you can at least recover it. There are a few ways to recover your body, the most common of which is beating a boss while in spirit form. However, it's often not worth it - you can only beat a given boss once, and it's fairly easy to die afterwards to some simple trap or surprise attack. And given the number of things that are trying to kill you - soldiers, monsters, dragons, rolling balls, pit traps, and the occasional explosion - care should be taken at basically every opportunity.

The game's multiplayer is probably its most innovative feature; rather than a direct sort of "join someone else's game" feature, Demon's Souls is more like a persistent online world where you can only occasionally interact with other people. The most common online interaction is messages. These messages are assembled from premade parts ("look out for the ____ ahead", etc.) and left on the ground near whatever they're talking about. Any player can put down a message, regardless of content, so it can be used to help people ("there's a trap ahead", "don't trust this guy") or to hinder them ("if you jump down into this bottomless pit you'll get some treasure"). Trustworthy messages can be recommended; recommending a message provides the player who put it down with an instant full-heal - something that's not to be sneezed at, especially during boss fights. Therefore, it's to the player's advantage to put down helpful notes, and the game is certainly hard enough to warrant them. In one case, for example, an otherwise innocuous NPC was marked with many runes nearby indicating that said NPC was a liar and I should attack him. As it turned out, the NPC was powering a ritual that made the level's boss immortal, and without killing him I never would have been able to beat said boss.

The other way that the game presents a passively online universe is through player ghosts and bloodstains. The former is just a glimpse of other people playing the game - i.e., their characters running around in the same level you are in. These are mostly just there for show, though seeing a ghost pull a lever or break down a wall can provide a helpful hint. When another player dies, their bloodstain is left in the location where they died. If you touch a bloodstain, a ghost pops up and runs through the last few seconds of that player's life. This basically shows you where traps are in a lot of circumstances - you just have to watch for the part where the ghost "dies" when you go forward. In some cases, the presence of a great deal of bloodstains serves as warning enough.

There are more direct ways of interacting, as well. When you're a ghost, you can offer your services as a Blue Phantom and enter another player's world as a cooperative helper. Beating the level's boss transports you back to your own game and gives you your body back. You can also take the darker path of the Black Phantom and invade another player's world; if you manage to kill them, you get your body back. Overall, there's not a lot of communication possible in-game. The messages serve as the only actual communication; blue phantoms must communicate with gestures and emotes, and there are only a few of these. There's no friend lists or anything along those lines, so you're really just grabbing any random player either as an enemy or a friend.

The graphics in the game are excellent - the designs and effects are detailed and well-executed, there are plenty of incredible panoramic views (many of which can be noted with messages) and the characters all move with realistic weight and effort. On the other hand, the Havok physics used in the game are completely ridiculous. Bodies, for one, can be easily kicked around by a player walking slowly into them, which causes them to go into humongous spasms and flail around. The sound is great, being distinctly atmospheric while also serving as a warning. The music is good, but only shows up for boss fights (in a manner similar to Shadow of the Colossus), while the rest of the game is music-less to let you focus on approaching footsteps or flapping dragon wings.

As a whole, Demon's Souls is a great game with solid gameplay and fun online multiplayer. However, it's also a very unique game - casual gamers, people who dislike losing repeatedly, and people who want to play with people they know in real life are probably better staying away. The game's difficulty will drive away most gamers; even gamers who stick with it will likely find it frustrating when they die for the hundredth time. The online mode, while interesting and fun, is limited in its long-term applications due to the short "pick up game" nature of coop play.

In conclusion, the game is a 9/10 for hardcore gamers, and a 6/10 for casual gamers.

Get more detail about Demon's Souls.

Buy Sony PlayStation 3 Blu-ray Disc Remote


I was tired of turning off my system everytime at the back button. Never more! And I can control my blue ray films too!Get more detail about Sony PlayStation 3 Blu-ray Disc Remote.

Friday, October 16, 2009

Purchase Demon's Souls Deluxe Edition w/ Artbook & Soundtrack CD


An action-RPG that prides itself on its difficulty, Demon's Souls is not a game for the faint-hearted. However, for a player willing to overcome a few hardships, Demon's Souls is a well-made, well-executed, highly enjoyable game.

Demon's Souls' basic gameplay is hack-and-slash similar to The Legend of Zelda or Kingdom Hearts, i.e. you swing your sword, block with your shield, roll, dodge, and so on. However, Demon's Souls has much higher stakes - your character can die in 2 or 3 hits, for one. Enemies telegraph attacks well enough, and are generally as weak as you are in health terms, so it's at least fair in that regard. It's less that the game is hard directly, and more that the game is unforgiving of carelessness; charging at an enemy as though they can be easily dispatched, like you would in most action games, usually ends up with your death.

There's a fairly wide level of customization available in terms of gameplay choices, though. Souls are the game's currency, and are obtained from every enemy defeated. They are used to buy stat upgrades, spells, weapons, armor, and items. In essence, you have a fairly wide set of choices available in terms of how you play the game - as a direct fighter, as a lightly-equipped archer, or as a supporting magic-user. Your class influences your starting stats, but there are very few class-based limitations in terms of equipment and spells. As long as you've upgraded your stats to the right level, you can use almost anything.

There is some difference in terms of what weapons are used, so there's at least a lot of diversity in terms of your character's development. In addition to enemy weaknesses, the weapons in the game also take how the weapon is used into account. Most directly, walls and corridors will make it impossible to swing a weapon - a problem if you're using a giant sword and can't get the room necessary to swing it. Generally, stabbing weapons like spears and rapiers are useful in close-range areas, while the giant swings of greatswords and polearms are useful in wide-open areas. It's possible to wield weapons one-handed or two-handed; it's also possible to dual wield weapons, to varying levels of effectiveness. The two kinds of ranged weapon are bows and crossbows: the former can be aimed manually, but requires two hands, while the latter must be locked on automatically, but can be used with a shield.

Death in Demon's Souls is frequent, and comes with a few penalties. Upon death you become a ghost, with only 50% of your normal HP (though this is raised to 75% by an item found early on, which is much more tolerable). When you die, you lose all your current souls (but not items or abilities), but if you can get back to the spot you died in and touch your body, you can at least recover it. There are a few ways to recover your body, the most common of which is beating a boss while in spirit form. However, it's often not worth it - you can only beat a given boss once, and it's fairly easy to die afterwards to some simple trap or surprise attack. And given the number of things that are trying to kill you - soldiers, monsters, dragons, rolling balls, pit traps, and the occasional explosion - care should be taken at basically every opportunity.

The game's multiplayer is probably its most innovative feature; rather than a direct sort of "join someone else's game" feature, Demon's Souls is more like a persistent online world where you can only occasionally interact with other people. The most common online interaction is messages. These messages are assembled from premade parts ("look out for the ____ ahead", etc.) and left on the ground near whatever they're talking about. Any player can put down a message, regardless of content, so it can be used to help people ("there's a trap ahead", "don't trust this guy") or to hinder them ("if you jump down into this bottomless pit you'll get some treasure"). Trustworthy messages can be recommended; recommending a message provides the player who put it down with an instant full-heal - something that's not to be sneezed at, especially during boss fights. Therefore, it's to the player's advantage to put down helpful notes, and the game is certainly hard enough to warrant them. In one case, for example, an otherwise innocuous NPC was marked with many runes nearby indicating that said NPC was a liar and I should attack him. As it turned out, the NPC was powering a ritual that made the level's boss immortal, and without killing him I never would have been able to beat said boss.

The other way that the game presents a passively online universe is through player ghosts and bloodstains. The former is just a glimpse of other people playing the game - i.e., their characters running around in the same level you are in. These are mostly just there for show, though seeing a ghost pull a lever or break down a wall can provide a helpful hint. When another player dies, their bloodstain is left in the location where they died. If you touch a bloodstain, a ghost pops up and runs through the last few seconds of that player's life. This basically shows you where traps are in a lot of circumstances - you just have to watch for the part where the ghost "dies" when you go forward. In some cases, the presence of a great deal of bloodstains serves as warning enough.

There are more direct ways of interacting, as well. When you're a ghost, you can offer your services as a Blue Phantom and enter another player's world as a cooperative helper. Beating the level's boss transports you back to your own game and gives you your body back. You can also take the darker path of the Black Phantom and invade another player's world; if you manage to kill them, you get your body back. Overall, there's not a lot of communication possible in-game. The messages serve as the only actual communication; blue phantoms must communicate with gestures and emotes, and there are only a few of these. There's no friend lists or anything along those lines, so you're really just grabbing any random player either as an enemy or a friend.

The graphics in the game are excellent - the designs and effects are detailed and well-executed, there are plenty of incredible panoramic views (many of which can be noted with messages) and the characters all move with realistic weight and effort. On the other hand, the Havok physics used in the game are completely ridiculous. Bodies, for one, can be easily kicked around by a player walking slowly into them, which causes them to go into humongous spasms and flail around. The sound is great, being distinctly atmospheric while also serving as a warning. The music is good, but only shows up for boss fights (in a manner similar to Shadow of the Colossus), while the rest of the game is music-less to let you focus on approaching footsteps or flapping dragon wings.

As a whole, Demon's Souls is a great game with solid gameplay and fun online multiplayer. However, it's also a very unique game - casual gamers, people who dislike losing repeatedly, and people who want to play with people they know in real life are probably better staying away. The game's difficulty will drive away most gamers; even gamers who stick with it will likely find it frustrating when they die for the hundredth time. The online mode, while interesting and fun, is limited in its long-term applications due to the short "pick up game" nature of coop play.

In conclusion, the game is a 9/10 for hardcore gamers, and a 6/10 for casual gamers.

Get more detail about Demon's Souls Deluxe Edition w/ Artbook & Soundtrack CD.

Order PlayStation 3 Dualshock 3 Wireless Controller


I love the color red that SONY has put on this controller, however, it fells a lettel bit heaver than the controller that came with my SONY PLAYSTATION 3 80GB, which is good. So, I would recommend this controller to any one that is looking for a new controller for there system, or that they are purchasing this controller to have a second person to play head to head on most games.Get more detail about PlayStation 3 Dualshock 3 Wireless Controller.

Where To Buy PlayStation 3 120 GB


Perfect time to own a PS3. This is so much more convenient that the previous version, basically no downsides at all other than lack of backwards compatibility. Get more detail about PlayStation 3 120 GB.

Thursday, October 15, 2009

Shop For Uncharted 2: Among Thieves


Played this game nonstop for 12 hours straight. Very fun and the graphics are amazing. Must have!!!Get more detail about Uncharted 2: Among Thieves.